This project-based course empowers learners to design, develop, and implement a fully functional 3D Role-Playing Game (RPG) using Unity. Guided by structured modules, learners will begin by exploring foundational RPG mechanics, including character progression, quest integration, and user interface elements.

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Unity: Design & Develop Role-Playing Games (RPGs)
This course is part of Advanced Unity Projects: RPG, Level Design & VFX Specialization

Instructor: EDUCBA
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August 2025
15 assignments
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There are 4 modules in this course
This module introduces the foundational concepts behind role-playing games (RPGs) in Unity, covering narrative design, character progression, quest integration, and environmental world-building. Learners will develop core gameplay systems and set up immersive environments using Unity’s level design and terrain tools.
What's included
18 videos4 assignments
This module focuses on the creation and control of player and non-player characters, including the setup of animation systems, inverse kinematics (IK), character customization interfaces, and NPC interactions.
What's included
16 videos4 assignments
This module teaches how to build and manage core game logic through scripting. It introduces global game managers, data persistence, and scene management techniques necessary to create a smooth and responsive RPG experience.
What's included
8 videos3 assignments
This module covers the design and implementation of a dynamic inventory system and heads-up display (HUD). Learners will build item management tools, UI systems, and real-time HUD updates to reflect game state changes.
What's included
22 videos4 assignments
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Michigan State University
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Michigan State University
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